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Click comprehennsive see Full Image. Welcome to the world of Autodesk Maya Autodesk Maya is a powerful, integrated 3D modeling, animation, visual effects, and rendering software developed by Autodesk Inc.

This integrated node based 3D software finds its application in the development of films, games, and design projects. A wide range of 3D visual effects, computer graphics, and character animation tools make it an ideal downloda for 3D artists.

The intuitive user interface and workflow tools autodesk maya 2018 a comprehensive guide pdf free download Maya have made the job of design visualization specialists a lot easier.

Autodesk Maya A Comprehensive Guide textbook covers all features ldf Autodesk Maya in a simple, lucid, and comprehensive manner. It aims at harnessing the power of Autodesk Maya for 3D and visual effects artists, and designers.

This textbook will jaya you transform your imagination into reality with ease. Also, it will unleash your creativity, thus helping you rfee realistic 3D models, animation, and visual effects. It caters to the needs of both the novice and advanced users of Maya and is ideally suited for learning at your convenience and at your pace.

Brief Table of Contents. Chapter 1: Exploring Maya Interface. Chapter 2: Polygon Modeling. Chapter 5: Dlwnload Mapping. Chapter 6: Shading and Texturing. Chapter 7: Lighting. Chapter 8: Animation. Chapter 9: Rigging, Autodesk maya 2018 a comprehensive guide pdf free download, and Deformers. Chapter Paint Effects. Autodesk maya 2018 a comprehensive guide pdf free download Rendering.

Chapter Particle System. Chapter Introduction to nParticles. Chapter Fluids. Chapter nHair. Chapter Maya Fur. Chapter Bullet Physics. Tutorial files zipped PDF file. Free Technical Support For free technical support, please email to. Rendered Images. Click here to order. If you find windows 10 panel java application not download problems in downloading the files or the contents, please contact us at techsupport cadcim.

Thank you. Following are the additional features of this book : Consists of 17 chapters that are organized in a pedagogical sequence covering a wide range of topics such as Maya interface, Polygon modeling, Autdoesk modeling, texturing, lighting, cameras, animation, Paint Effects, Rendering, nHair, Fur, Fluids, Particles, nParticles and Bullet Physics in Autodesk Maya The first page of every chapter summarizes the topics that are covered in it.

Consists of hundreds of illustrations and a comprehensive coverage of Autodesk Maya concepts and commands. Real-world 3D models and examples focusing on industry experience. Step-by-step instructions that guide the user through the learning process. Additional information is provided throughout the book in the form yuide tips and notes. Self-Evaluation test, Review Questions, and Exercises maga given at the end of each chapter so that the users can assess their knowledge.

Maya zipped files Part files used in tutorials, and exercises.

 
 

Autodesk Maya A Comprehensive Guide, 10th Edition by Sham Tickoo – Ebook | Scribd.

 

It aims at harnessing the power of Autodesk Maya for 3D and visual effects artists, and designers. This textbook will help you transform your imagination into reality with ease. Also, it will unleash your creativity, thus helping you create realistic 3D models, animation, and visual effects.

It caters to the needs of both the novice and advanced users of Maya and is ideally suited for learning at your convenience and at your pace. Brief Table of Contents. Chapter 1: Exploring Maya Interface. Chapter 2: Polygon Modeling. Chapter 5: UV Mapping. Chapter 6: Shading and Texturing.

Chapter 7: Lighting. Call me old-fashioned, but I prefer exploring initial ideas with thick pencil first. Once the plan is settled, then and only then do I start testing it by drafting it on a computer. I strongly believe the creative mind works better unlocking possibil. Native apps, on the other hand, can better take. You may recall a column I did on 3D printing a while back where I made my own Galaxie chassis.

Well, some fine Ragazzi in Milan have taken that technology and are producing commercially printed slot kits. Most offices closed. Remote work became the norm, and the need for a home office or dedicated workspace quickly rose to the top of ma. His art combines 2D and 3D techniques.

You will be required to work with animators every day, so it is important to know the basics of what they do. For tho. Maya is a 3D software, developed by Autodesk Inc. Although Maya is quite a vast software to deal with, yet all the major tools and features used in Autodesk Maya have been covered in this book. Alternatively, you can start Autodesk Maya by double-clicking on its shortcut icon displayed on the desktop of your computer. This icon is automatically created on installing Autodesk Maya on your computer.

The Output Window is shown in Figure By default, all the new tools and icons are highlighted in green in Maya All these components will be discussed later in this chapter. When you start Autodesk Maya for the first time, the persp viewport is displayed by default, refer to Figure Workspace is the part or the work area where you can create a 3D scene.

Workspaces are also known as viewports or views. In this textbook, the workspaces will be referred to as viewports. Every viewport has a grid placed in the center. The grid acts as a reference that is used in aligning the 3D objects or 2D curves.

A grid is a pattern of straight lines that intersect with each other to form squares. The center of the grid is intersected by two dark lines. The point of intersection of these two dark lines is known as the origin. The origin is an arbitrary point, which is used to determine the location of the objects. All the three coordinates, X, Y, and Z are set at 0 position on the origin.

Note that in Maya, the X, Y, and Z axes are displayed in red, green, and blue colors, respectively. Autodesk Maya is divided into four viewports: top-Y, front-Z, side-X, and persp. These viewports are classified into two categories, orthographic, and isometric. The orthographic category comprises the top, front, and side viewports and the isometric category consists of the persp viewport. The orthographic viewport displays the 2-dimensional 2D view of the objects created in it, whereas the isometric viewport displays the 3-dimensional 3D view of the objects created.

Every viewport can be recognized easily by its name, which is displayed at the bottom of each viewport. Figure shows various components of the Maya interface. Every viewport has its own Panel menu that allows you to access the tools related to that specific viewport.

Similarly, every viewport in Maya has a default camera applied to it through which the viewport scene is visible. The name of the camera is displayed at the bottom of each viewport. In other words, the name of the viewport is actually the name of the camera of that particular viewport. The title bar, which lies at the top of the screen, displays the name and version of the software, the name of the file, and the location where the file is saved.

A Maya file is saved with the. The three buttons on the extreme right of title bar are used to minimize, maximize, and close the Autodesk Maya window, respectively. Various interface components of the Autodesk Maya interface are discussed next.

The menubar is available just below the title bar. The type of menubar displayed depends on menusets. These menusets are displayed in the Menuset drop-down list located on the extreme left of the Status Line.

On selecting a particular menuset, the menus in the menubar change accordingly. However, there are nine common menus in Maya that remain constant irrespective of the menuset chosen. Figure shows the menubar corresponding to the Modeling menuset. On invoking a menu from the menubar, a pull-down menu is displayed. On the right of some of the options in these pull-down menus, there are two types of demarcations, arrows and option boxes. When you click on an option box, a window will be displayed.

You can use this window to set the options for that particular tool or menu item. On clicking the arrow, the corresponding cascading menu will be displayed. The Status Line is located below the menubar. The Menuset drop-down list is located at the left of the Status Line. The Status Line consists of different graphical icons. The graphical icons are further grouped and these groups are separated by vertical lines with either a box or an arrow symbol in the middle.

On doing so, the corresponding icons will hide and the box will change into an arrow symbol. The options displayed in the menubar depend upon the menuset selected from this drop-down list.

For example, if you select the Rendering menuset from the Menuset drop-down list, all the commands related to it will be displayed in the menus of the menubar. You can add a custom menuset by selecting the Customize option. On selecting it, the Menu Set Editor window will be displayed, as shown in Figure Enter the menu name in Enter name edit box and then choose the Create button, the new menuset will be added in the Menu sets area of the window.

To add a menu in the Menus in menu set area; select the desired menu items from the All menus area and right-click on it. Next, choose Add to Menu Set from the shortcut menu displayed; the selected menu items will be added to the Menus in menu set area.

Now, choose the Close Window button to close the window. The buttons in this group are used to perform different file related operations, refer to Figure The tools in this group are discussed next. The Create a new scene button is used to create a new scene. To do so, choose the New scene button from the Status Line; the Warning: Scene Not Saved message box will be displayed with the Save changes to untitled scene? This warning message will only appear if the current scene is not saved.

Choose the Save button to save the scene. Choose the Cancel button to cancel the saving procedure. The Open a scene button is used to open a file created earlier. To do so, choose this button from the Status Line; the Open dialog box will be displayed, as shown in Figure In this dialog box, specify the location of the file that you want to open and then choose the Open button; the selected file will open in the Maya interface.

This dialog box is divided into different sections and some of them are discussed next. The bookmarks section is used to access the folders in your computer. You can also rearrange the default location of the folders in this section by dragging them up and down using the left mouse button.

This button is used to set a new project by replacing the current project. On choosing this button, a new window named Set Project will be displayed. You will learn about this window later in this book. The Save the current scene button is used to save the current scene. On choosing the Save the current scene button, the Save As dialog box will be displayed.

Enter a name for the file in the File name text box, specify the location to save the current scene, and then choose the Save As button to save the current scene. Maya provides you with various options that can be used while saving a file. These options are given on the right side of the dialog box in the Options section.

The Undo the last action button is used to remove the last applied action and the Redo the last undone action button is used to apply the last undone action again. The Selection Set Icons group shown in Figure is used to define the selection of objects or the components of objects from the viewport. This group comprises of three buttons that are discussed next. The Select by hierarchy and combinations button is used to select a group of objects in a scene in a hierarchical order. For example, if four objects are combined under a single group, clicking on a single object with this button chosen will select the entire group of objects.

The Select by object type button is used to select only a single object from a group of objects in a scene. For instance, if four objects are combined under a single group, this button will enable you to select only the desired object from the group, and not the entire group. The Select by component type button is used to select the components of an object, such as vertices or faces.

The Selection Mask Icons group comprises of selection filters that help you in selecting objects or their components in the viewport. The selection mask icons group depends on the selection mode button chosen. If the Select by hierarchy and combinations button is chosen, then the icons under this group will change, as shown in Figure These icons represent the tools that enable you to select the objects based on their hierarchy. Similarly, on choosing the Select by component type button and the Select by object type button, the icons under these groups will change accordingly, and this will enable you to select either the entire object, or its components, refer to Figures and The most commonly used group is the icons group displayed on choosing the Select by object type button.

Various buttons in this selection masks icons group are discussed next. The Set the object selection mask button is used to switch all the selection icons on or off. To do so, choose the Set the object selection mask button from the Status Line; a flyout will be displayed, as shown in Figure Choose the All objects on option from the flyout to make all selection icons on or select the All objects off option to switch off all selection icons from the menu.

If the All objects off option is chosen, you cannot select any object in the viewport. The Select handle objects button allows you to select IK handles and selection handles. You will learn more about this button in the later chapters. The Select joint objects button is used to select only the joints of the objects while animating or rigging them. The Select curve objects button is used to select the NURBS curves, curves on the surface, and paint effects strokes in the viewport.

The Select deformations objects button is used to select the lattices, clusters, nonlinear, and sculpt objects in the viewport. The Select dynamic objects button is used to select the dynamic objects in the viewport. The Select rendering objects button is used to select the lights, cameras, and textures in the viewport. The Select miscellaneous objects button is used to select miscellaneous objects such as IK End Effectors, locators, and dimensions in the viewport.

The Highlight Selection mode is on button is used to turn off the automatic display of the components. The Snap Buttons group comprises of different snap options, as shown in Figure These options are used to snap the selected objects to specific points in a scene.

The buttons in this group are discussed next. The Snap to grids tool is used to snap an object to the closest grid intersection point. Also, it will unleash your creativity, thus helping y Autodesk Maya A Comprehensive Guide textbook covers all features of Autodesk Maya in a simple, lucid, and comprehensive manner. Also, it will unleash your creativity, thus helping you create realistic 3D models, animation, and visual effects. It caters to the needs of both the novice and advanced users of Maya and is ideally suited for learning at your convenience and at your pace.

This approach will guide the users through the process of creating the models, adding textures, and animating them in the tutorials. This will enable the readers to relate the tutorials to the real-world models in the animation and visual effects industry. In addition, there are about 34 exercises that are also based on the real-world animation projects. The answers to Self-Evaluation Test are given at the end of the chapter.

Also, Review Questions and Exercises are given at the end of each chapter and they can be used by the instructors as test questions and exercises. Get A Copy. Kindle Edition , pages. More Details Other Editions 1. All Editions. Friend Reviews. To see what your friends thought of this book, please sign up.

To ask other readers questions about Autodesk Maya , please sign up. Enhance your purchase. Welcome to the world of Autodesk Maya Autodesk Maya is a powerful, integrated 3D modeling, animation, visual effects, and rendering software developed by Autodesk Inc. This integrated node based 3D software finds its application in the development of films, games, and design projects.

A wide range of 3D visual effects, computer graphics, and character animation tools make it an ideal platform for 3D artists. The intuitive user interface and workflow tools of Maya have made the job of design visualization specialists a lot easier.

Autodesk Maya A Comprehensive Guide textbook covers all features of Autodesk Maya in a simple, lucid, and comprehensive manner. It aims at harnessing the power of Autodesk Maya for 3D and visual effects artists, and designers. This textbook will help you transform your imagination into reality with ease.

Also, it will unleash your creativity, thus helping you create realistic 3D models, animation, and visual effects. It caters to the needs of both the novice and advanced users of Maya and is ideally suited for learning at your convenience and at your pace. Previous page. Print length. Publication date.

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Autodesk Maya Books By Prof. Sham Tickoo and CADCIM Technologies

 

Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you’ll develop the confidence you need to create incredible renderings and animations using Autodesk Maya.

Welcome to the world of Autodesk Maya Autodesk Maya is a powerful, integrated 3D modeling, animation, visual effects, and rendering software developed by Autodesk Inc. This integrated node based 3D software finds its application in the development of films, games, and design projects. A wide range of 3D visual effects, computer graphics, and character animation tools make it an ideal platform for 3D artists. The intuitive user interface and workflow tools of Maya have made the job of design visualization specialists a lot easier.

Autodesk Maya A Comprehensive Guide book covers all features of Autodesk Maya in a simple, lucid, and comprehensive manner. It aims at harnessing the power of Autodesk Maya for 3D and visual effects artists, and designers. This book will help you transform your imagination into reality with ease. Also, it will unleash your creativity, thus helping you create realistic 3D models, animation, and visual effects.

It caters to the needs of both the novice and advanced users of Maya and is ideally suited for learning at your convenience and at your pace. The first page of every chapter summarizes the topics that are covered in it. Consists of hundreds of illustrations and a comprehensive coverage of Autodesk Maya concepts and commands. Real-world 3D models and examples focusing on industry experience. Step-by-step instructions that guide the user through the learning process.

Additional information is provided throughout the book in the form of tips and notes. Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge. Additional learning resources at ‘mayaexperts. Chapter 5: UV Mapping. Chapter 6: Shading and Texturing. Chapter 7: Lighting.

Chapter 8: Animation. Chapter 9: Rigging, Constraints, and Deformers. Chapter Paint Effects. Chapter Rendering. Chapter Particle System. Chapter Introduction to nParticles. Chapter Fluids. Skip to main content. Knowledge Network Support and learning Maya Learn. Support and learning. To translate this article, select a language. Buat kalian yang belum update software maya ini ke versi terbaru, saya sarankan untuk mulai update aplikasi maya di komputer pc atau laptop.

Silahkan download autodesk maya full version gratis dibawah ini. Filesize : 1.

 
 

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